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Braider 1.0

Braider is an EIAS modeling plug-in designed to analyze any polygonal child model parented to Braider in order to generate a series of particle lines. These particle lines can be utilized by other geometry generation plug-ins in order to create true geometry or combined with shaders like "Superlines" to produce false geometry.

Braider analyzes the placement of polygons (or edges) of a child object and attempts to build a line to the neighboring adjacent polygon. These lines can be broken according to come criteria. The line generation process is continued until all polygons are processed. The produced lines are splined and altered by "pushing" the lines along the surface normals.


Features:
• Chain Modes define how to build specific particle chains:
   · Indices - works perfect for regular meshes;
   · Projection - builds chains from facets with maximal projection on plane (UV Support) ;
   · Open Edges - chains are generated along a model edges;
   · Diagonal - builds a chain along the quadrangle diagonal facets.
• Rective options allow the user to control the chain visibility and its height.
• Different UV output modes are flexible for different needs.

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